Kevin Makice is a designer. This portfolio explores his design philosophy and creative process.
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Click on an icon to view examples from Kevin's project portfolio.
A design problem can originate from many corners of a domain. Some problems are merely technical in nature, requiring analytical skills to assess and overcome the constraints of technology. Many more problems arise from a misalignment with human need. An application offering well-crafted tools and features may not prove useful to the end user. In human-centered design, a problem must be understood in the context of real-world need. sample problems
The best solution is rarely the first solution. In fact, it is often an amalgam of several ideas. Ideally, concept generation is an outgrowth of human need, where the designer tries to address a specific problem for well-understood users. These ideas can then be iterated into prototypes, capable of sparking user feedback through frequent testing. sample solutions
A design is an explanation justifying a thing's existence, not the thing itself. That explanation can take many forms, including presentations, academic papers, posters and brochures. Each form expresses the same core design argument, building upon the strengths of a given medium. A good explanation accounts not only for the decisions about features but also what impact the design has on the world around it. sample explanations
Design is a reflective practice. Each iteration of an individual concept is an opportunity to revisit the successes and failures of the process. This reflection is facilitated by the insights and decisions recorded throughout the project. It is an introspective activity, for personal assessment. Reflection is also communal — collaborators, stakeholders and end users discuss how to improve their interaction. sample reflections
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